AI Insights · Timothy · October 2021
Top 5 Waifu Games on Android in the US: Q3 2021 Performance
In Q3 2021, the top 5 Waifu games on Android in the US exhibited diverse trends in downloads, revenue, and active users. Discover the key performance metrics for each game.
The third quarter of 2021 saw notable performance trends among the top 5 Waifu games on the Android platform in the United States. Here's a detailed look at the metrics for each game, based on data from Sensor Tower.
ISEKAI: Demon Waifu from Renascence Games showed a diverse range of metrics. Weekly revenue peaked at approximately $374K in late July before fluctuating and ending the quarter at around $278K. Downloads saw a high of 14.3K in early August but declined to 3.6K by the end of September. Active users also decreased from 50.6K in late June to 33.1K by the end of the quarter.
Honkai Impact 3rd, published by COGNOSPHERE PTE. LTD., experienced a significant revenue increase, peaking at $420K in mid-August. Downloads were highest in mid-July at 13.5K, then gradually declined to 5K by late September. Active users showed a slight decline from 71.9K in late June to 70K at the end of the quarter.
Azur Lane by Yostar Limited saw its revenue peak at $365K in the last week of September. Downloads remained relatively stable, peaking at 2.6K in late September. Active users hovered around the 50K mark throughout the quarter, ending at approximately 53.9K.
Idle Angels: Goddess' Warfare from Neorigin Games Global showed a steady revenue increase, reaching around $95K in late September. Downloads peaked at 9K in mid-August but declined to 4K by the end of the quarter. Active users increased from 5.6K in late June to a high of 14.2K in mid-August, before dropping to 10.1K by the quarter's end.
KonoSuba: Fantastic Days by Sesisoft, despite being a newer entry, displayed impressive initial metrics. Revenue peaked at $246K in late August. Downloads started strong with 139.8K in mid-August and then tapered off to 14.9K by the end of September. Active users reached a high of 93.5K in late August but declined to 37.9K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.